Site by Bernd Pfeffer (C) 2009
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RULES OF THE AIR

1.  Every takeoff is optional. Every landing is mandatory

2.  If you push the stick forward, the houses get bigger. If you pull the stick back, they get smaller.  That is, unless you keep
      pulling the stick all the way back, then they get bigger again

3.  Flying isn't dangerous.  Crashing is what's dangerous

4.  It's always better to be down here wishing you were up there than up there wishing you were down here

5.  The ONLY time you have too much fuel is when you're on fire

6.  The propeller is just a big fan in front of the plane used to keep the pilot cool.  When it stops, you can actually watch the pilot
      start sweating

7.  When in doubt, hold on to your altitude.  No one has ever collided with the sky

8.  A 'good' landing is one from which you can walk away. A 'great' landing is one after which they can use the plane again

9.  Learn from the mistakes of others. You won't live long enough to make all of them yourself

10. You know you've landed with the wheels up if it takes full power to taxi to the ramp

11. The probability of survival is inversely proportional to the angle of arrival.  Large angle of arrival, small probability of survival
       and vice versa

12. Never let an aircraft take you somewhere your brain didn't get to five minutes earlier

13. Stay out of clouds.  The silver lining everyone keeps talking about might be another airplane going in the opposite direction.
       Reliable sources also report that mountains have been known to hide out in clouds

14. Always try to keep the number of landings you make equal to the number of take offs you've made

15. There are three simple rules for making a smooth landing. Unfortunately no one knows what they are

16.You start with a bag full of luck and an empty bag of experience. The trick is to fill the bag of experience before you empty the
      bag of luck

17. Helicopters can't fly; they're just so ugly the earth repels them

18. If all you can see out of the window is ground that's going round and round and all you can hear is commotion coming from
       the passenger compartment, things are not at all as they should be

19. In the ongoing battle between objects made of aluminum going hundreds of miles per hour and the ground going zero miles
       per hour, the ground has yet to lose

20. Good planning comes from experience.  Unfortunately, the experience usually comes from bad planning

21. It's always a good idea to keep the pointy end going forward as much as possible

22. Keep looking around. There's always something you've missed

23. Remember, gravity is not just a good idea.  It's the law. And it's not subject to repeal

24. The three most useless things to a pilot are the altitude above you, runway behind you, and a tenth of a second ago














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